Introducing Stringo — Localization Manager for Indie Devs
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Introducing Stringo — Localization Manager for Indie Devs

Localizing a game is one of those tasks that starts simple and quietly becomes a mess. Spreadsheets drift out of sync, placeholders break, and keeping track of which strings are translated in which language turns into a full-time job. Stringo is built to fix that.

What It Does

Stringo is a free, browser-based localization manager for indie game developers. Load up your string tables, manage translations across multiple languages, and catch placeholder mismatches before they cause problems in-game.

When you’re ready to ship, export directly to the format your engine expects — Unity, Godot, Android, iOS and more.

No Account, No Server

Like the rest of Akuie’s tools, Stringo runs entirely in your browser. Your string tables never leave your device. No sign-up, no subscription, no cloud storage.

Part of the Akuie Dev Toolkit

Stringo joins Kuatia (screenwriting) and Scoped (game design documents) as part of a growing set of privacy-first tools built for indie developers.

Open Stringo →